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Factionsの解説 このプラグインはサーバー上のプレーヤーが派閥/ギルドを作成することができます。 ワールドで土地を購入するとギルドの領地となり、他のギルドから保護されます。 ギルド間での敵対や同盟を宣言でき、領土は戦争を介して他のギルドから奪うことができます。 インストール 最新のプラグインをダウンロードhttp //dev.bukkit.org/server-mods/factions/ プラグインフォルダにFactions.jarを置く。 コマンド コマンド 説明 /f list *[page] ギルドのリストを表示 /f map *[on/off] 近くの領土をアスキーアートで表示 /f show *[faction tag] 特定のギルドの詳細情報を表示 /f power [player name] プレーヤーの権力を表示 /f join [faction name] ギルドに参加 /f leave ギルドから脱退 /f chat ギルド内チャットのOn/Off /f home ギルドのホームへワープ /f create [faction tag] 新しいギルドを作成 /f desc [desc] ギルドの説明を変更 /f tag [faction tag] ギルドのタグを変更 /f open ギルドに許可なく自由に入れるようにする /f invite [player name] ギルドにプレーヤーを招待 /f deinvite [player name] 保留中の招待を削除 /f sethome *[faction tag] ギルドのホームを設定 /f claim 立っている土地を入手 /f claim [faction] [radius] 半径[radius]の土地を入手 /f unclaim 土地を手放す /f owner *[player name] プレーヤーを領土の所有者の一覧から追加または削除 /f ownerlist 現在の領域の所有者のリストを表示 /f kick [player name] ギルドからプレイヤーをキック /f mod [player name] ギルドのメンバーの一人にモデレーター権限を追加、または削除 /f admin [player name] 別のメンバーへの管理者権限を渡す /f title [player name] *[title] プレイヤーに称号を設定、または削除 /f noboom 領土内の爆発を有効/無効 /f ally [faction name] 同盟に設定 /f neutral [faction name] 中立に設定 /f enemy [faction name] 敵対に設定 /f money b [faction=yours] ギルドの銀行預金残高を表示 /f money d amount [faction=yours] ギルドの銀行にお金を預金 /f money w amount [faction=yours] ギルドの銀行からお金を引き出す /f money ff amount faction faction ギルドからギルドへ送金 /f money fp amount faction player ギルドからプレイヤーへ送金 /f money pf amount player faction プレーヤーからギルドへ送金 管理者用 コマンド 説明 /f bypass バイパスモードを有効 /f chatspy [on/off=flip] スパイチャットのOn/Off(すべてのギルドのチャットを表示) /f disband [faction tag] ギルドを解散 /f claim safezone [radius=1] セーフゾーンを設定 /f claim warzone [radius=1] 戦争ゾーンを設定 /f safeunclaimall すべてのセーフゾーンを破棄 /f warunclaimall すべて戦争ゾーンを破棄 /f peaceful [faction tag] 他のギルドから攻撃を受けなくなる /f permanent [faction tag] メンバー不在ときに、ギルドは削除されなくなる? /f permanentpower [faction tag] ギルドの権力が保護される? /f lock *[on/off] /f saveall ディスクへ保存 /f reload *[file] ディスクからすべてのデータを再読込 /f config [setting] [value] conf.jsonの設定を変更 /f version プラグインのバージョンを表示 ギルド同士の関係性 ギルドはお互いに同盟、中立、敵対の関係性を持っています。 コマンドを使うことで関係性を変更することができます。 同盟は両方のギルドがコマンドで変更する必要があります。 敵対は片方のギルドがコマンドを使うことで変更されます。 プレーヤーは同じギルドメンバーや同盟国を攻撃することはできません。 敵対しているギルドへはいつでも攻撃することができます。 自分の領土では敵対ギルドからの攻撃ダメージが減少するため有利になります。 ギルドの領土ではギルドメンバーと同盟ギルドのみが建築できます。 プレーヤーはそれぞれ権力を持っています。派閥の権力はギルドメンバーの合計値となります。 ギルドは権力値と同じチャンク数だけ土地を購入することが出来ます。 プレーヤーが死んだり、長期間ログインしないと権力が減少していきます。 権力が減少しギルドの権力より多い領土を所持している場合、他のギルドから土地を奪われる(上書きで購入される)危険があります。 ※奪える土地は領土の境界(一番外側の土地)です。 セーフゾーン サーバー管理者によって作成される土地で、土地を購入することはできません。 モンスターやプレーヤーから攻撃ダメージを受けません。 戦争ゾーン サーバー管理者によって作成される土地で、PVPが可能な土地です。 個人所有の領土 ギルドの土地ではギルド管理者(もしくはギルドモデレーター)がコマンド /f owner [player name]を使用することで、個人所有の土地を設定出来ます。 この土地は所有者、ギルド管理者、モデレーターのみが利用できます。 平和なギルド 管理者がコマンド /f peaceful [faction tag]を使用することで設定出来ます。 設定することで、他のギルド(敵対ギルドを含む)から攻撃を受けなくなり、ギルドの領土を奪われなくなります。 (戦争ゾーンではPVPが可能) 他のギルドから攻撃されたり荒らされず、平和に街作りを行いたい場合は管理人までご連絡ください。
https://w.atwiki.jp/sentokun/pages/32.html
Black Orc / Chosen / Marauder / Witch Elf / DoK / Squig Herder / Shaman / Zealot / Sorceress / Magus Black Orc ▲上へ [Shut Yer Face] Rank40+ Ailment/Path of Da’ Boss/Level 40 30 AP/5 range/Instant/20s CD Needs da Best Plan!!/No Plan after dis! Deals 112 damage. Silences target for 5 seconds. →[Can Youz Hear Me Now?] Buff/Core Ability/Level 19 1 Slot Career Tactic/Passive Cooldown on Shut Yer Face is reduced by 5 seconds and damage is increased to 79 [Deafening Bellow!] Rank32 Debuff/Core Ability Rank 2 Morale/No range/Instant/60s CD All targets within 30 feet of you are Silenced, unable to use Magic for 7 seconds. Chosen ▲上へ Marauder ▲上へ Witch Elf ▲上へ [Throat Slitter] Rank16 Ailment/Path of Treachery/Level 40 25 AP/5 range/Instant/20s CD Builds 1 Blood Lust A swift slice that silences your target, making them unable to use magic for 3 seconds. You will also deal 225 damage to your target if you attack them from behind. Disciple of Khaine ▲上へ [Consume Thought] Rank6 Curse/Path of Sacrifice/Level 40 25 AP/5 range/Instant/30s CD Builds 25 Soul Essence An overwhelming attack which deals 150 damage to your enemy and silences them for 5 seconds, making them unable to use magic. Squig Herder ▲上へ [Choking Arrer] Rank35 Cripple/Path of Big Shootin /Level 40 30 AP/5-100 range/1s cast/30s CD A Crippling shot that deals 150 damage and silences your target for 5 seconds, making them unable to use magic. Shaman ▲上へ [You Got Nuthin!] Rank35 Ailment/Path of Da Green/Level 40 25 AP/100 range/1s cast/30s CD Gork s Waaagh! reduces cast time. Deals 187 Elemental damage and silences your target, making them unable to use magic for 5 seconds. →[You Really Got Nuthin] Requires 7 Points in Da Green Mastery Debuff/Path of Da Green 1 Slot Career Tactic/Passive Reduces You Got Nuthin s cooldown time by 10 seconds. Zealot ▲上へ [Tzeentch s Lash] Rank35 / AoEeffect Rank35+ Hex/Path of Witchcraft/Level 40 30 AP/100 range/1s cast/30s CD Inflicts 396 Corporeal damage over 5 seconds and silences the target, preventing them from using any magic. →[Lashing Waves] Requires 3 Points in Witchcraft Mastery Buff/Path of Witchcraft 1 Slot Career Tactic/Passive Tzeentch s Lash will now strike all opponents within 20 feet of your initial target. [Suppressing The Fragile Unbelievers] Rank36 Debuff/Core Ability/Level 40 Rank 3 Morale/No range/Instant/60s CD You silence disbelievers and inflict 1218 damage over 7 seconds within 30 feet around you. Sorceress ▲上へ [Stricken Voices] Rank40 Curse/Path of Destruction/Level 40 25 AP/80 range/2s cast/30s CD Builds 20 Dark Magic Has a chance to cause a Backlash! Your enemy becomes overwhelmed with panic, suffering 248 Corporeal damage. Fear and uncertainty spread rapidly through the enemy ranks, Silencing the target and all other enemies within 20 feet of them for 5 seconds. [Crippling Terror] Rank31+ Requires 15 Points in Calamity Mastery Debuff/Path of Calamity Rank 4 Morale/100 range/Instant/60s CD Your target and all other enemies within 30 feet of them are Silenced and Disarmed for 7 seconds, making them unable to use melee, ranged, or magic abilities. This effect is not subject to diminishing returns. Magus ▲上へ
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Norlander / ノーランダー Basic Information Type Two-Legged Durabilty 840p OKE Weight 4160kg Payload 11800kg Payload in Engine Power 150% 17700kg On-Board Arms 3 Weapon 1 Hand Grenade Weapon 2 Rocket Launcher(S8/M4/L2) , Missile Launcher(S8/M4/L2), Land Mine Dispenser(4), Aerial Mine Dispenser(4), Special Launcher(Sonic Blaster(8),the others(4)) Weapon 3 The same as Weapon 2. On-Board Options 3 On-Board Energy 2800GJ 560kg On-Board Energy in its rate 150% 4200GJ 840kg Heat Resist 1600P Attack Attack Low Right and left punch. Attack High Right and left kick. Attack Far Jumping right straight. Special Move Number Name Summary 1 Right Spin Kick About 220 deg. rotation doing ashibarai leftward. 2 Left Spin Kick The converse of 1. 3 Reverse Jump Jumping over, about 200 deg. rotation rightward. Feature A two- legged which has high attack capacity. Its attack including special move is very various, and high power, so this OKE is strong on infighting. This OKE can’t use gun-type’s weapons, but can correspond in some sort to gunfight with hand grenade and sub weapons. It tends to decide the battle whether or not the attack holds up opponents. Therefore it is especially difficult to win flying type’s OKEs. We are often annoyed by the problem whether to deal with flying type’s OKEs with few sub weapons. This OKE is hardly different from Negroni about their capacity.This OKE is a bit easier to be shot than Negroni because the surface area of this OKE seen from the face is broad, but it is easy that this OKE equips a thick armor because of its payload and on-board energy. It’s possible to move fast with the way which repeats “front → front left → front → …” or “back → back right → back →…” using “move” chip. (You must execute the each action a regular frame.)
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The Elder Scrolls V Skyrim Special Edition 項目数:75 総ポイント:1550 難易度:★★★☆☆ XBOX360 実績解除スレまとめ @wiki https //www12.atwiki.jp/xbox360score/pages/1428.html 解放 [Unbound] 解放”のクエストを完了 [Complete "Unbound"] 10 ブリーク・フォール墓地 [Bleak Falls Barrow] ブリーク・フォール墓地”のクエストを完了 [Complete "Bleak Falls Barrow"] 10 声の道 [The Way of the Voice] 声の道”のクエストを完了 [Complete "The Way of the Voice"] 20 外交特権 [Diplomatic Immunity] 外交特権”のクエストを完了 [Complete "Diplomatic Immunity"] 20 アルドゥインの壁 [Alduin s Wall] アルドゥインの壁”のクエストを完了 [Complete "Alduin s Wall"] 20 エルダーの知識 [Elder Knowledge] エルダーの知識”のクエストを完了 [Complete "Elder Knowledge"] 20 戦死者 [The Fallen] 戦死者”のクエストを完了 [Complete "The Fallen"] 20 ドラゴンスレイヤー [Dragonslayer] ドラゴンスレイヤー”のクエストを完了 [Complete "Dragonslayer"] 50 戦いを始める [Take Up Arms] 同胞団に加わる [Join the Companions] 10 血の誓い [Blood Oath] サークルのメンバーになる [Become a member of the Circle] 10 死者の栄光 [Glory of the Dead] 死者の栄光”のクエストを完了 [Complete "Glory of the Dead"] 30 ゲートキーパー [Gatekeeper] ウィンターホールド大学に入る [Join the College of Winterhold] 10 見えぬものを暴く [Revealing the Unseen] 見えぬものを暴く”のクエストを完了 [Complete "Revealing the Unseen"] 10 マグナスの目 [The Eye of Magnus] マグナスの目”のクエストを完了 [Complete "The Eye of Magnus"] 30 仕事の始末 [Taking Care of Business] 盗賊ギルドに入る [Join the Thieves Guild] 10 ダークネス・リターンズ [Darkness Returns] ダークネス・リターンズ”のクエストを完了 [Complete "Darkness Returns"] 10 影とともに在る者 [One with the Shadows] 盗賊ギルドのかつての栄光を取り戻した [Returned the Thieves Guild to its former glory] 30 彼の者達とともに… [With Friends Like These…] 闇の一党に加わる [Join the Dark Brotherhoo] 10 死するまで拘束される [Bound Until Death] 死するまで拘束される”のクエストを完了 [Complete "Bound Until Death"] 10 シシス万歳! [Hail Sithis!] シシス万歳!”のクエストを完了 [Complete "Hail Sithis!"] 30 二者択一 [Taking Sides] ストームクロークか帝国軍のどちらかに加わる [Join the Stormcloaks or the Imperial Army] 10 戦争の英雄 [War Hero] サンガード砦かグリーンウォール砦のどちらかを制圧 [Capture Fort Sungard or Fort Greenwall] 10 スカイリムの英雄 [Hero of Skyrim] ソリチュードかウィンドヘルムのどちらかを制圧 [Capture Solitude or Windhelm] 30 寄り道 [Sideways] サイドクエストを10個完了 [Complete 10 side quests] 20 人民の英雄 [Hero of the People] その他の目的を50個完了 [Complete 50 Misc Objectives] 30 働き者 [Hard Worker] 薪を割り、鉱石を掘り、料理をする [Chop wood, mine ore, and cook food] 10 盗賊 [Thief] 鍵を50個破り、スリを50回する [Pick 50 locks and 50 pockets] 30 蛇の舌 [Snake Tongue] 説得、贈賄、脅迫に成功 [Successfully persuade, bribe, and intimidate] 10 祝福 [Blessed] 大立石の恩恵を受ける [Select a Standing Stone blessing] 10 大立石 [Standing Stones] 大立石を13個発見 [Find 13 Standing Stones] 30 市民 [Citizen] 家を購入 [Buy a house] 10 賞金首 [Wanted] 監獄から脱出 [Escape from jail] 10 結婚 [Married] 結婚する [Get married] 10 熟練工 [Artificer] 鋳造したアイテム、マジックアイテム、薬を作成 [Make a smithed item, an enchanted item, and a potion] 10 大罪人 [Master Criminal] 九つの要塞すべてで1000ゴールドの賞金がかかる [Bounty of 1000 gold in all nine holds] 20 ゴールデン・タッチ [Golden Touch] 所持金100000ゴールドを達成 [Have 100,000 gold] 30 発掘者 [Delver] ダンジョンを50個クリア [Clear 50 dungeons] 40 スキルマスター [Skill Master] スキルの値が100に到達 [Get a skill to 100] 40 探検家 [Explorer] 場所を100ヶ所発見 [Discover 100 Locations] 40 読書家 [Reader] スキル書を50冊読む [Read 50 Skill Books] 20 デイドラの影響 [Daedric Influence] デイドラの秘宝を獲得 [Acquire a Daedric Artifact] 10 オブリビオンウォーカー [Oblivion Walker] デイドラの秘宝を15個収集 [Collect 15 Daedric Artifacts] 30 竜魂 [Dragon Soul] 竜魂を吸収 [Absorb a dragon soul] 10 ドラゴンハンター [Dragon Hunter] 竜魂を20個吸収 [Absorb 20 dragon souls] 20 力の言葉 [Words of Power] シャウトの3つの言葉をすべて習得 [Learn all three words of a shout] 10 スゥームマスター [Thu um Master] シャウトを20個習得 [Learn 20 shouts] 40 見習い [Apprentice] レベル5到達 [Reach Level 5] 5 精鋭 [Adept] レベル10到達 [Reach Level 10] 10 熟練者 [Expert] レベル25到達 [Reach Level 25] 25 達人 [Master] レベル50到達 [Reach Level 50] 50 Dawnguard 目覚め [Awakening] 目覚め”のクエストを完了 [Complete "Awakening"] 20 死の超越 [Beyond Death] 死の超越”のクエストを完了 [Complete "Beyond Death"] 20 同類の判断 [Kindred Judgement] 同類の判断”のクエストを完了 [Complete "Kindred Judgment"] 40 忘却の彼方 [Lost to the Ages] 忘却の彼方”のクエストを完了 [Complete "Lost to the Ages"] 30 ソウルティアー [Soul Tear] ソウルティアーの言葉を3つ全て覚える [Learn all three words of Soul Tear] 20 アウリエルの弓 [Auriel s Bow] アウリエルの弓の特別な力を使う [Use the special power of Auriel s Bow] 20 ウェアウルフマスター [Werewolf Mastered] ウェアウルフの能力を11個獲得 [Acquire 11 werewolf perks] 20 バンパイアマスター [Vampire Mastered] バンパイアの能力を11個獲得 [Acquire 11 vampire perks] 20 新しいあなた [A New You] 顔を変える [Change your face] 20 伝説 [Legend] 伝説のドラゴンを倒す [Defeat a Legendary Dragon] 40 Hearthfire 威厳のある親 [Proud Parent] 養子を貰う [Adopt a child] 10 地主 [Landowner] 土地を買う [Buy a plot of land] 10 建築家 [Architect] 家に翼を3つ造る [Build three wings on a house] 10 土地男爵 [Land Baron] 土地を3つ買う [Buy three plots of land] 10 建築マスター [Master Architect] 3棟の家を造る [Build three houses] 10 Dragonborn 放浪者 [Outlander] ソルスセイムを訪れる [Arrive on Solstheim] 20 ミラークの聖堂 [The Temple of Miraak] ミラークの聖堂”のクエストを完了 [Complete "The Temple of Miraak"] 20 知識への道筋 [The Path of Knowledge] 知識への道筋”のクエストを完了 [Complete "The Path of Knowledge"] 20 偽りの頂点 [At the Summit of Apocrypha] 偽りの頂点”のクエストを完了 [Complete "At the Summit of Apocrypha"] 40 ドラゴンアスペクト [Dragon Aspect] ドラゴンアスペクトの言葉を3つ全て覚える [Learn all 3 words of Dragon Aspect] 20 隠された知識 [Hidden Knowledge] 黒の書の秘密を5つ覚える [Learn the secrets of 5 Black Books] 40 スタルリム職人 [Stalhrim Crafter] スタルリムからアイテムを作る [Craft an item out of Stalhrim] 20 ドラゴンライダ [Dragonrider] ドラゴンを5匹手懐けて乗る [Tame and ride 5 dragons] 20 レイヴンロックの住人 [Raven Rock Owner] レイヴンロックに家を持つ [Own a house in Raven Rock] 20 ソルスセイムの探求者 [Solstheim Explorer] ソルスセイムの島で場所を30ヶ所発見 [Discover 30 locations on the island of Solstheim] 30
https://w.atwiki.jp/pcs_explanation/pages/16.html
IN/overview ISU components. Interpretation. Interpretation overview What is interpretation? Interpretation is the personal and creative translation of music by using movements with intricacy, difficulty and quality. Movement is the keyword. Variety of movement is required in all parts of the skater’s composition, in order to have depth in the interpretation of the music. All written criteria for interpretation are addressed in this DVD. But to simplify the process for the judge, we are focused on three main points of interests for interpretation. Musical movement, expressive/nuance movement, and effortless movement. IN/Music Movement http //youtu.be/Uio9PKFlEAY 2.1.2. ISU components. Interpretation. Musical movement Musical movement is movement that reflects the phrasing, the character, and the style of the musical selection. Music is played in phrases, much like different languages we speak, each piece of music, like a different language may have different rhythms and tempos, but all has a question and and an answer pattern, a question and answer phrase of music completes a whole musical sentence. Let’s listen to the musical selection from an ice dance team. This style of music is classical. (1 50) Let’s now observe what movements were performed to the music. Look to see if the movement phrasing corresponds with the musical phrasing. (3 07) The phrasing of the movement matched well with the phrasing of the music. In ice dance, the focus is on music and movement and the elements are such that they can be integrated into the interpretation smoothly. Now, a selection of music from a single skater. It is also classical. (4 20) Let’s look at what movements were performed. Pay particular attention to the movement phrasing to see if it corresponds with the musical phrasing. (5 24) Generally speaking, for singles and pairs, as the skaters prepare for their risky, technical elements, there is often a disconnect between the music and their movement. (5 46) Here is an example where the skater ignores the music, and becomes disconnected for an extended amount of time prior to the technical element. (6 13) While preparing for his second technical element, he again disconnects with the music. (6 25) In preparation for the quad toe-triple toe combination, this skater ignored the music for 12 seconds in order to set up the element, which is worth 13.8 points. Prior to the triple axel attempt, which is worth 8.2 points, he ignored the music for 11 seconds. There are many points to be gained by successfully completing the technical elements. But in numerous cases, it is at the cost of losing connection with the music and interpretation. In regards to the skater being connected to the music, let’s look at some performances. To help guide and for discussion point, we will indicate on the screen where the skater loses connection with the music and where they are connected. While we do this, consider that the technical element is part of the program, and it should work with the music, regardless of its success. (8 57) Even though there was a mistake, the disconnect with the music was very short. The movements were not always phrased perfectly, but he was both physically and emotionally connected with the music. (10 47) In the ISU judging system, the balance between technical points and component points is up to the skater. If the skater chooses to execute difficult jumps with high point values, but does not interpret the music for an extended length of time prior to the technical element, the price they pay should be reflected in the interpretation score. Looking at the time of the connection with the music between these two skaters, the skater on the left was connected for 33 seconds, and the skater on the right for a minute and 25 seconds. The disconnect time was 1 04 for the skater on the left, and just 9 seconds for the skater on the right. This is a pair skating example, where almost all the short program movements are connected to the music. (14 34) With the exception of two very short disconnects, all the entrances and exits of technical elements are performed with a full attention paid to the musical phrasing, character and style. This pair is not at the level of the previous and are disconnected for a significantly more time than the first team. (17 52) Just for interest, looking at the amount of time connected to the music, the team on the left was connected for only 56 seconds, and the team on the right was for 2 minutes and 39 seconds. The disconnect time of the team on the left was 1 minute and 56 seconds, and the team on the right just 12 seconds. There is a significant difference in the overall quality of the teams. And the difference in the amount of the time connected to the music is also reflected. IN/Expressive nuance movement http //youtu.be/oLk0a-BDY5g Expressve/nuance movement relates to the detailed finesse of the skater or the team. It is their ability to respond with personal nuances and express variations and intensity, tempo, and the dynamics of the music made by the composer and/or the musician. So, what exactly is a musical nuance? A musical nuance is anything that gives life to the music, like an increase in tempo, or elongation of a note, or the addition of instruments to strengthen a phrase, and intensity and etc. Listen to this piece of music. And although it is simply a repetition of the same musical phrase, it changes from phrase to phrase by tempo, intensity and the use of different instruments. We have revealed an audio wave graph so you can see the musical highlights at the same time you hear them. (1 27) Let’s now look at what was performed during this music, and see if you can pick one movement nuance that had nothing to do with the element, and was only there to recognize the music. (2 18) In this next example, we look more closely at the highlights of the music connected with the nuance movement using slow motion. (2 46) Notice the audio wave bar at its highest point at the same time as the skater raises her head, then quickly turns it to the left, then right to catch the downbeats following the highlight. (3 32) Nuance movements recognizing highlights or at times such small details that can be hard to see in the overall picture, but in the end, it is the small details that make a good performance into a great performance. Watching one last time without any graphics or use of slow motion, it is easier to see the detail of the movement and hear the detail of the music. (4 37) It is important to understand that the interpretation of the same music with the same choreography can greatly differ from an event to an event. If the skater is not feeling well or the technical elements are not successful, or if they are struggled, this can change the phrasing of the movement with the music. It can change the intensity of the overall interpretation of the program. Let’s look at the same skater who has good skills and a good program. On the right side of the screen you will see her best performance of the year, and on the left side the same program and music, but not skated as well. How does this affect the expression and nuance movements? (7 29) With the smallest mistakes on the left, the skater is now behind her music, and is faced with a decision whether to rush, take a shortcut or leave something out in order to catch up. The energy and thought process to make such a decision in such an important moment, takes her away from the magical connection with the music, she seems to have on the right side of the screen. (9 32) At the end of the program, it becomes clear she was unable to catch up with the music, which left her struggling both technically and with her interpretation. It should be noted that this skater was a wonderful and capable skater of the highest level, but on that day, the interpretation was affected. (9 51) Here is another example of a very good skater. Performing the same program, at two very different standards. On the left of the screen, is a very good performance from January 2008, and on the right, a more difficult and challenging performance from March of the same year. Notice that once the program begins to have difficulty, the attention to expression and nuances and interpretation begins to rapidly decline. (15 02) This example, again, demonstrates that when a skater has technical difficulty, much of the expression and nuance movement is left out, while trying to catch up to the music and returned to successfully completed the elements. IN/Effortless movement http //youtu.be/lLl44YmUhdg Effortless movement. Effortless movement is when the skater effortlessly changes the tempo, rhythm, or intensity of their skating in direct relationship with the same changes in the music. During this program, the skater keeps her speed and flow moving effortlessly from element to element, while at the same time responding to changes in tempo, and intensity of the music. (3 16) Our next example of effortless movement is from a skater who demonstrates a wonderful sense of rhythm with the music, responses to the nuances of the music with small movements. He is totally committed to the character and style of the music, and because of all this, makes the program to seem entirely effortless. It is a good example that all the aspects of the program come together, the athlete and audience are bonded through a seemingly effortless performance. IN/Conclusion http //youtu.be/Cex942xblXE The judges have many things to consider during the skater’s performance. Breaking down by item by item it seems almost impossible to assess each detail with such accuracy. So it is important that one must have an automatic understanding of the priorities in each component. In interpretation we have tried to make it simpler by concentrating on three main points, which would become your reference points prior to giving a score. Musical movement ask yourself, did the skater or the team’s movement reflect the style, character, and phrasing of the music? Did you, as the audience, or the judge, feel involved by the music and movement, or were you just watching the athletes skate, while the music happened to be played? Expressive nuance movement there is detail in every musical piece. Did the skater or the team’s movement express all details of the music, or was there no recognition of the music detail? Effortless movement Did the program appear effortless? Effortless programs often seem to go quickly, or without visible struggling and fatigue by the end. The judge will be based with certain aspects or percentages of these questions being answered “yes.” It is then up to the judge to *accurately* as possible apply the corresponding percentage overall to the scoring each component. Interpretation, it is the relationship of the skater’s movements connected with the style and character of the music. The recognition from the skater in responding with the movements and the nuances of the music. And perhaps the most difficult aspect, the ability to make all of the scenes effortless.
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Daa! - Totsuzen Card de Battle de Uranai (J) [C][!] Daedalean Opus (U) Daffy Duck - Fowl Play (U) [C][!] Daffy Duck - Fowl Play (U) [C][t1] Daffy Duck - Subette Koron de Taikinmochi (J) [C][!] Daffy Duck - The Marvin Missions (J) [S][b1] Daffy Duck - The Marvin Missions (J) [S][h1C] Daffy Duck - The Marvin Missions (J) [S] Daffy Duck - The Marvin Missions (UE) [!] Daffy Duck - The Marvin Missions (UE) [b1] Daffy Duck - The Marvin Missions (UE) [b2] Daffy Duck - The Marvin Missions (UE) [b3] Daffy Duck - The Marvin Missions (UE) [b4] Daffy Duck - The Marvin Missions (UE) [S][!] Dai-2-Ji Super Robot Taisen G (J) [S][a1] Dai-2-Ji Super Robot Taisen G (J) [S][b1] Dai-2-Ji Super Robot Taisen G (J) [S][b2] Dai-2-Ji Super Robot Taisen G (J) [S][p1][b1][T+Chi] Dai-2-Ji Super Robot Taisen G (J) [S][p1][T+Chi] Dai-2-Ji Super Robot Taisen G (J) [S] Daikaijuu Monogatari - The Miracle of the Zone II (J) [C][!] Daikatana (E) (M3) (Eng-Fre-Ita) [C][!] Daikatana (E) (M3) (Fre-Ger-Spa) [C][!] Daikatana (J) [C][!] Daiku no Gensan - Kachikachi no Tonkachi ga Kachi (J) [C][!] Daisenryaku (J) [o1][h1C] Daisenryaku (J) [o1][h2] Daisenryaku (J) [o1] Daisenryaku (J) [o2] Daisenryaku (J) [T+Eng1.00_Gaijin Productions] Daisenryaku (J) Dan Laser (Sachen) [!] Dan Laser Demo (PD) [C][h1C] Dan Laser Demo (PD) Dance Dance Revolution GB (J) [C][!] Dance Dance Revolution GB - Disney Mix (J) [C][!] Dance Dance Revolution GB2 (J) [C][!] Dance Dance Revolution GB3 (J) [C][!] Dancing Furby (J) [C][!] Dark Intensions by DarkFader (PD) [C] Dark Soul Demo V0.1 (PD) [C] Darkman (U) [b1] Darkman (U) Darkwing Duck (U) [!] Darkwing Duck (U) [b1] Darkwing Duck (U) [b2] Darts 180 (PD) [C] Daruman Busters (J) [b1] Daruman Busters (J) [BF] Daruman Busters (J) Das Geheimnis der Happy Hippo-Insel (G) [C][!] Data-Navi Pro Yakyuu (J) [C][!] Dave Mirra Freestyle BMX (U) [C][!] David Beckham Soccer (E) (M5) [C][!] DaVinci KB (PD) [C] Dawn Demo (PD) Days of Thunder (U) [!] Days of Thunder (U) [b1] Dead Heat Scramble (J) [b1] Dead Heat Scramble (J) [b2] Dead Heat Scramble (J) Dead Heat Scramble (U) Deadline (PD) [a1] Deadline (PD) [a2] Deadline (PD) [C] Deadline (PD) Deadly Skies (E) (M3) [C][!] Dear Daniel no Sweet Adventure - Kitty-chan wo Sagashite (J) [C][!] Deep - Final Mission (Sachen) [!] Deep Scan (PD) [C][a1] Deep Scan (PD) [C] Deer Hunter (U) [C][!] Defender of the Crown (PD) [C][a1] Defender of the Crown (PD) [C] Defender-Joust (U) [S][!] Defender-Joust (U) [S][t1] (Joust Lives) Defender-Joust (U) [S][t2] (Defender Lives) Defender-Joust (U) [S][t3] (Defender Bombs) Deja Vu I II (E) (M2) (Eng-Fre) [C][!] Deja Vu I II (E) (M2) (Ger-Fre) [C][!] Deja Vu I II (E) (M2) (Ger-Fre) [C][b1] Deja Vu I II (J) [C][!] Deja Vu I II (U) [C][!] Deja Vu I II (U) [C][b1] Dejiko no Mahjong Party (J) [C][!] Demiforce Demo (PD) [C] Demotronic Final Demo (PD) [C] Denki Blocks! (E) (M5) [C][!] Denki Blocks! (E) (M5) [C][hIR] Denki Blocks! (E) (M5) [C][hI] Denki Blocks! Intro by Quartex (PD) [C] Dennis (E) [!] Dennis the Menace (U) [!] Dennis the Menace (U) [b1] Dennis the Menace (U) [b2] Densha de Go! (J) [C][!] Densha de Go! (J) [C][b1] Densha de Go! 2 (J) [C][!] Desert Strike - Return to the Gulf (E) (Ocean) [S][b1] Desert Strike - Return to the Gulf (E) (Ocean) [S][b2] Desert Strike - Return to the Gulf (E) (Ocean) [S][o1] Desert Strike - Return to the Gulf (E) (Ocean) [S] Desert Strike - Return to the Gulf (U) (Malibu) [S][!] Dexter s Laboratory - Robot Rampage (U) [C][!] Dexter s Laboratory - Robot Rampage (U) [C][T+Fre99%_YF06] Dexter s Laboratory - Robot Rampage (U) [C][t1] Dexterity (U) [!] Dick Demo (PD) [C] Dick Tracy (U) [b1] Dick Tracy (U) [b2] Dick Tracy (U) Dig Dug (U) [!] Dig Dug (U) [b1] Dig Dug (U) [b2] DigiBoy (PD) [C][a1] DigiBoy (PD) [C][f1] DigiBoy (PD) [C] Digico Move (PD) [C] Digital Monsters 3 (Unl) [C][!] Dimension of Miracles (PD) [C] Dimensionless Sample (PD) [C] Dino Breeder (J) (V1.0) [S] Dino Breeder (J) (V1.1) [S] Dino Breeder 2 (J) [S][b1] Dino Breeder 2 (J) [S] Dino Breeder 3 - Gaia Fukkatsu (J) [C][!] Dino Breeder 4 (J) [C][!] Dino s Quest (Unl) (Beta) [C][f1] Dino s Quest (Unl) (Beta) [C] Dinosaur (E) (M5) [C][!] Dinosaur (U) [C][!] Dinosaur (U) [C][a1][!] Dinosaur us (U) (M6) [C][!] Dirty Racing (J) [!] Disney s Mulan (U) [S][b1] Disney s Mulan (U) [S] Disney s Tarzan (G) [C][!] Disney s Tarzan (J) [C][!] Disney s Tarzan (J) [C][b1] Disney s Tarzan (U) [C][!] Disney s Tarzan (U) [C][b1] Disney s Tarzan (U) [C][h1] Disney s Tarzan (U) [C][t1] Distortion Demo by Anders Granlund (PD) [a1] Distortion Demo by Anders Granlund (PD) Diva Starz - Mall Mania (U) [C][!] DMG Gariba Boui (J) [S] Doctor GB Menu (PD) [C][a1] Doctor GB Menu (PD) [C][a2] Doctor GB Menu (PD) [C][a3] Doctor GB Menu (PD) [C] Doctor GB Menu V2.0 (PD) [C][a1] Doctor GB Menu V2.0 (PD) [C] Doctor Sprite Demo (PD) [C] Dodge Ball (J) [b1] Dodge Ball (J) Dodge Boy (J) [b1] Dodge Boy (J) Dodge Danpei (J) [b1] Dodge Danpei (J) [b2] Dodge Danpei (J) Dog Demo (PD) Dogz - Your Virtual Petz Palz (E) [C][!] Dogz - Your Virtual Petz Palz (E) [C][b1] Dogz - Your Virtual Petz Palz (U) [C][!] Dokapon! - Millenium Quest (J) [C][!] DokiDoki Densetsu - Mahoujin Guruguru (J) [C][!] Don Quixote by Miguel Cervantes (Polish) (PD) [C] Donald Duck - Daisy wo Tsukue! (J) [C][!] Donald Duck - Goin Quackers (E) (M5) [C][!] Donald Duck - Goin Quackers (E) (M5) [C][b1] Donald Duck - Goin Quackers (E) (M5) [C][T+Pol_aRPi] Donald Duck - Goin Quackers (E) (M5) [C][t1] Donald Duck - Quack Attack (U) (M5) [C][!] Donald Duck in Maui Mallard (U) [!] Donkey Kong (JU) (V1.0) [S][!] Donkey Kong (JU) (V1.0) [S][b1] Donkey Kong (JU) (V1.0) [S][b2] Donkey Kong (JU) (V1.0) [S][b3] Donkey Kong (JU) (V1.1) [S][!] Donkey Kong 2001 (J) [C][!] Donkey Kong 5 (Unl) [C][b1] Donkey Kong Country (UE) (M5) [C][!] Donkey Kong Country (UE) (M5) [C][t1] Donkey Kong Country Demo (UE) (M5) [C][!] Donkey Kong Country Demo (UE) (M5) [C][hI] Donkey Kong Country Demo (UE) (M5) [C][t1] Donkey Kong GB - Dinky Kong Dixie Kong (J) [C][!] Donkey Kong GB - Dinky Kong Dixie Kong (J) [C][f1] Donkey Kong GB - Dinky Kong Dixie Kong (J) [C][t1] Donkey Kong Land (J) Donkey Kong Land (U) [S][!] Donkey Kong Land (U) [S][b1] Donkey Kong Land (U) [S][b2] Donkey Kong Land (U) [S][BF] Donkey Kong Land (U) [S][h1C] Donkey Kong Land 2 (UE) [S][!] Donkey Kong Land 2 (UE) [S][b1] Donkey Kong Land 2 (UE) [S][b2] Donkey Kong Land 2 (UE) [S][T+Fre99%_YF06] Donkey Kong Land III (U) [S][!] Donkey Kong Land III (U) [S][b1] Donkey Kong Land III (U) [S][T+Fre1.1_YF06] Donkey Kong Land III (U) [S][T-Fre99%_YF06] Doodlebug (PD) Doraemon (J) [b1] Doraemon (J) [h1C] Doraemon (J) Doraemon - Aruke Aruke Labyrinth (J) [C][!] Doraemon - Aruke Aruke Labyrinth (J) [C][p1][!] Doraemon - Aruke Aruke Labyrinth (J) [C][t1] Doraemon - Kimi to Pet no Monogatari (J) [C][!] Doraemon 2 (J) [b1] Doraemon 2 (J) [h1C] Doraemon 2 (J) Doraemon DX 10 (J) [S] Doraemon Kart (J) [S][T+Eng1.01_Magecraft] Doraemon Kart (J) [S][T-Eng0.80_Magecraft] Doraemon Kart (J) [S] Doraemon Kart 2 (J) [C][!] Doraemon Kart 2 (J) [C][b1] Doraemon Kart 2 (J) [C][b2] Doraemon Memories - Nobita no Omoide Daibouken (J) [C][!] Doraemon no Quiz Boy (J) [C][!] Doraemon no Study Boy - Gakushuu Kanji Game (J) [C][!] Doraemon no Study Boy - Kuku Game (J) [C][!] Dot Matrix Demo (PD) [C] Double Dragon (J) [b1] Double Dragon (J) Double Dragon (U) [!] Double Dragon (U) [b1] Double Dragon 2 (U) [T+Spa100%_Tanero] Double Dragon 2 (U) Double Dragon 3 (U) [!] Double Dragon 3 (U) [b1] Double Dragon 3 (U) [b2] Double Dribble - 5 on 5 (U) [!] Double Vision Demo (PD) [C] Double Yakuman (J) Double Yakuman 2 (J) Double Yakuman Jr (J) Doug - Le Grande Aventure (F) [C][!] Doug s Big Game (U) [C][!] Downhill Ski (PD) Downward Spiral, The (PD) [C] Dr. Franken (E) (M7) Dr. Franken (J) Dr. Franken (U) [!] Dr. Franken (U) [b1] Dr. Franken II (UE) (M7) [!] Dr. Franken II (UE) (M7) [b1] Dr. Franken II (UE) (M7) [b2] Dr. Hatio V1.0 (Dr. Mario Hack) Dr. Mario (JU) (V1.0) [!] Dr. Mario (JU) (V1.0) [b1] Dr. Mario (JU) (V1.0) [BF] Dr. Mario (JU) (V1.0) [T+Ita1.0_ZombiKiller] Dr. Mario (JU) (V1.1) Dr. Rin ni Kiitemite! - Koi no Rin Fuusui (J) [C] Dracula - Crazy Vampire (E) (M5) [C][!] Dracula - Crazy Vampire (U) [C][!] Dracula Densetsu (J) [!] Dracula Densetsu (J) [b1] Dracula Densetsu (J) [b2] Dracula Densetsu (J) [b3] Dracula Densetsu II (J) [h1C] Dracula Densetsu II (J) Dragon Ball Z - Densetsu no Chou Senshitachi (J) [C] Dragon Ball Z - Gokuu Gekitouden (J) [S] Dragon Ball Z - Gokuu Hishouden (J) [S][b1] Dragon Ball Z - Gokuu Hishouden (J) [S][b2] Dragon Ball Z - Gokuu Hishouden (J) [S][T+Chi][b1] Dragon Ball Z - Gokuu Hishouden (J) [S] Dragon Ball Z - Guerreros de Leyenda (S) [C][!] Dragon Ball Z - Legendary Super Warriors (E) [C] Dragon Dance (U) [C][!] Dragon Heart (F) Dragon Heart (U) [!] Dragon Heart (U) [b1] Dragon Heart (U) [b2] Dragon Heart (U) [b3] Dragon Heart (U) [b4] Dragon Quest I II (J) [C][!] Dragon Quest I II (J) [C][f1] Dragon Quest III - Soshite Densetsu he... 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(J) [C][p1][T+Chi] Dragon Quest Monsters (G) [C][!] Dragon Quest Monsters (G) [C][b1] Dragon Quest Monsters (G) [C][BF] Dragon Quest Monsters - Terry no Wonderland (J) (V1.0) [C][!] Dragon Quest Monsters - Terry no Wonderland (J) (V1.0) [C][h1C] Dragon Quest Monsters - Terry no Wonderland (J) (V1.0) [C][T+Chi] Dragon Quest Monsters - Terry no Wonderland (J) (V1.1) [C][!] Dragon Quest Monsters - Terry no Wonderland (J) (V1.1) [C][b1] Dragon Quest Monsters - Terry no Wonderland (J) (V1.1) [C][b2] Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Iru no Bouken (J) [C][!] Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabadachi (J) [C][!] Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabadachi (J) [C][p1][T+Chi] Dragon Slayer Gaiden (J) [!] Dragon Slayer Gaiden (J) [o1][h1C] Dragon Slayer Gaiden (J) [o1] Dragon Slayer Gaiden (J) [o2][h1C] Dragon Slayer Gaiden (J) [o2] Dragon Slayer I (J) Dragon Tail (J) [b1] Dragon Tail (J) [b2] Dragon Tail (J) Dragon Tales - Dragon Wings (E) [C][!] Dragon Tales - Dragon Wings (U) [C][!] Dragon Warrior I II (U) [C][!] Dragon Warrior III (U) [C][!] Dragon Warrior Monsters (U) [C][!] Dragon Warrior Monsters (U) [C][b1] Dragon Warrior Monsters (U) [C][BF] Dragon Warrior Monsters (U) [C][f1] Dragon Warrior Monsters (U) [C][h1C] Dragon Warrior Monsters 2 - Cobi s Journey (U) [C][!] Dragon Warrior Monsters 2 - Tara s Adventure (U) [C][!] Dragon s Lair (J) [h1C] Dragon s Lair (J) Dragon s Lair (U) (M6) [C][!] Dragon s Lair (U) (M6) [C][t1] Dragon s Lair - The Legend (E) [!] Dragon s Lair - The Legend (E) [b1] Dragon s Lair - The Legend (E) [b2] Dragon s Lair - The Legend (U) [!] Dragon s Lair - Title Screen (PD) [C] Dragonball Z Tetris Demo (PD) [C] DragonEagle s GBDK Printer Library (PD) Dragonslayer Chapter - Surrounded (Unl) [C] Drains (PD) [C] Drains Rev 2 (PD) [C] Draw V1.03 by JK (PD) [C] Driver - You Are The Wheelman (U) (M5) [C][!] Driver - You Are The Wheelman (U) (M5) [C][T+Pol1.1_aRPi] Driver - You Are The Wheelman (U) (M5) [C][T+Rus] Driver - You Are The Wheelman (U) (M5) [C][T-Pol_aRPi] Driver - You Are The Wheelman (U) (M5) [C][t1] Dropzone (U) [C][!] Dropzone (U) [C][t1][b1] Dropzone (U) [C][t1] Dropzone (U) [M] Drunken Pooper (PD) [C] Druzyna pierscienia by J.R.R. Tolkien (PD) [C] Drymouth (PD) [C][a1] Drymouth (PD) [C] DT - Lords of Genomes (J) [C][!] Duck Adventures (Sachen 4-in-1 Vol. 1) (Unl) [!] Duck Tales (E) [!] Duck Tales (J) Duck Tales (U) [!] Duck Tales (U) [T+Ger0.2_Star-trans] Duck Tales 2 (E) Duck Tales 2 (J) Duck Tales 2 (U) [!] Duck Tales 2 (U) [b1] Dude, Where s My Char V0.01 (Pokemon Blue Hack) Duel, The (PD) [C] Duke Nukem (U) (M5) [C][!] Duke Nukem (U) (M5) [C][b1] Duke Nukem (U) (M5) [C][t1] Dukes of Hazzard, The - Racing for Home (U) [C][!] Dune by Frank Herbert (Polish) (PD) [C] Dungeon Escape (PD) [a1] Dungeon Escape (PD) [a2] Dungeon Escape (PD) Dungeon Savior (J) [C][!] Dungeonland (J) [b1] Dungeonland (J) Duux (PD) [C] Dwie wieze by J.R.R. Tolkien (PD) [C] DX Bakenou (J) [!] DX Bakenou Z (J) (V1.0) DX Bakenou Z (J) (V1.1) DX Monopoly GB (J) [C][!] Dynablaster (E) [!] DynaMike (Beta) [C] Dynamite!! (PD) [C] Dziady Czesc II by Adam Mickiewicz (PD) [C] Dzieci kapitana Granta by Juliusz Verne (PD) [C] E.T. The Extra Terrestrial - Digital Companion (U) [C] E.T. The Extra Terrestrial - Escape from Planet Earth (U) [C][!] Earthworm Jim (U) [!] Earthworm Jim (U) [b1] Earthworm Jim (U) [b2] Earthworm Jim (U) [b3] Earthworm Jim (U) [h1C] Earthworm Jim - Menace 2 the Galaxy (U) [C][!] Earthworm Jim - Menace 2 the Galaxy (U) [C][t1] ECW Hardcore Revolution (U) [C][!] Effigy (PD) Egg Racer (PD) [C] Eijukugo Target 1000 (J) Eitango Center 1500 (J) Eitango Target 1900 (J) El-Hazard - The Magnificient World Movie by Megaman_X (PD) (PD) El-Hazard - The Magnificient World Movie by Megaman_X (PD) [b1] El-Hazard - The Magnificient World Movie by Megaman_X (PD) [b2] Elemental Fighter By SkyRank Games (PD) [C] Elevator Action (J) [!] Elevator Action (U) [!] Elevator Action (U) [b1] Elevator Action (U) [b2] Elevator Action (U) [o1] Elevator Action EX (E) (M5) [C][!] Elevator Action EX (E) (M5) [C][t1] Elevator Action EX (J) [C][!] Elevator Action EX (J) [C][f1] Elevator Action EX (J) [C][t1] Elie no Atelier GB (J) [C][!] Elite Soccer (U) [S][b1] Elite Soccer (U) [S] Elmo in Grouchland (E) [C][!] Elmo in Grouchland (U) [C][!] Elmo in Grouchland (U) [C][t1] Elmo s 123s (U) [C][!] Elmo s ABCs (U) [C][!] Emperor s New Groove, The (E) (M5) [C][!] Emperor s New Groove, The (U) [C][!] Emperor s New Groove, The (U) [C][t1] Empress Knights by Johnny 13 (PD) [C] EMS Multi-ROM Menu V1.0 (PD) [C][h1] (Set Colors) EMS Multi-ROM Menu V1.1 (PD) [C][h1] (Set Colors) EMS Multi-ROM Menu V1.2 (PD) [C][h1] (Set Colors) EMS Multi-ROM Menu V1.3 (PD) [C] Emulators Unlimited Demo (PD) Enchanter (PD) [a1] Enchanter (PD) [a2] Enchanter (PD) [C] Enchanter (PD) Enchanter 2 - Sorcerer (PD) [a1] Enchanter 2 - Sorcerer (PD) [C] Enchanter 2 - Sorcerer (PD) Enlightenment BA1 Demo (PD) [C] Eskupelota (PD) [C] ESPN International Track Field (U) [C][!] ESPN National Hockey Night (U) [C][!] Estpolis Denki - Yomigaeru Densetsu (J) [C][!] European Super League (E) (M5) [C][!] EVA Pong (PD) Evel Knievel (E) (M7) [C][!] Evel Knievel (E) (M7) [C][b1] Evel Knievel (E) (M7) [C][b2] Evel Knievel (E) (M7) [C][hI] Evel Knievel (E) (M7) [C][t1] Everyone is an Artist by J. Beuys (PD) [C] Exchanger (J) [S][h1C] Exchanger (J) [S] Explosive Brick 94 (Sachen) [!] Extra Bases! (U) [!] Extreme Ghostbusters (E) (M6) [C][!] Extreme Sports with The Berenstain Bears (U) (M5) [C][!] GBXへ戻る Copyright 2004 BOB All Rights Reserved.
https://w.atwiki.jp/nicoratch/pages/919.html
概要 ハンピン製"Super OEM"タンテの先駆けとなったモデル。33/45/78回転可能、±10%(Pro TT-1+から20%)のピッチ・コントロール搭載。またピッチが表示されるLCDディスプレイが搭載された初のタンテ。しかし不正確であまり役に立たないらしい。 Pro TT-1 Pro TT-1+ ※画像なし Pro TT-1+(クローム仕上げの限定版) +スペック表・TT-1 Features feature ± 10% pitch adjustment feature Start/Stop Button feature 33/45/78 RPM speeds feature Forward and Reverse Platter Direction feature Unique Top Plate LCD Display feature Pitch Change Percentage feature Platter Speed feature Quartz Lock Mode feature Rotating 12 segment circular display indicating the spinning actions of the platter at all times feature Pop-up Stylus Target Light feature Quartz Lock of 0% speed position feature 45RPM adapter and holder feature S-Shaped Tone arm assembly with feature Counterweight feature Height Adjustment feature Skating Adjustment feature Height Lock feature Lever lift with height adjustment feature Tone arm holder with locking mechanism feature Output for feature External START/STOP control feature Easily removable smoked plastic lid feature Extra Stylus Holder Specifications feature Type 3-speed, full manual feature Driving method Direct drive feature Motor 12 Pole, 3 Phase, Brushless DC Motor feature Turntable platter Aluminum diecast 330mm dia. feature Starting Torque more than 2.2kgf.cm feature Braking Electronic feature Wow and flutter 0.13% feature S/N ratio 50dB (DIN-B) feature Output Difference 2.3dB feature Channel Separation 16dB feature Power consumption 15 Watts feature Dimension (W x D x H) 450 x 352 x 148.5 mm feature Weight 10,8kg 価格 499ドル(PRO TT-1 / PRO TT-1 +) PRO TT-1(取扱説明書・英語・PDF) https //www.numark.com/images/product_downloads/prott_1_referencemanual_00.pdf Pro TT-2 Pro TT-2(クローム仕上げの限定版。ストロボライトが青色LED仕様もある) Pro TT-2 MX edition(ブラック仕上げの限定版。希少らしい) +スペック表・TT-2 Features feature ± 20% pitch adjustment feature Start/Stop Button feature 33/45/78 RPM speeds feature Forward and Reverse Platter Direction feature Unique Top Plate LCD Display feature Pitch Change Percentage feature Platter Speed feature Quartz Lock Mode feature Rotating 12 segment circular display indicating the spinning actions of the platter at all times feature Pop-up Stylus Target Light feature Quartz Lock of 0% speed position feature 45RPM adapter and holder feature S-Shaped Tone arm assembly with feature Counterweight feature Height Adjustment feature Skating Adjustment feature Height Lock feature Lever lift with height adjustment feature Tone arm holder with locking mechanism feature Output for feature External START/STOP control feature Easily removable smoked plastic lid feature Extra Stylus Holder Specifications feature Type 3-speed, full manual feature Driving method Direct drive feature Motor 12 Pole, 3 Phase, Brushless DC Motor feature Turntable platter Aluminum diecast 330mm dia. feature Starting Torque more than 2.2kgf.cm feature Braking Electronic feature Wow and flutter 0.13% feature S/N ratio 50dB (DIN-B) feature Output Difference 2.3dB feature Channel Separation 16dB feature Power consumption 15 Watts feature Dimension (W x D x H) 450 x 352 x 148.5 mm feature Weight 10,8kg 価格 599ドル(PRO TT-2)
https://w.atwiki.jp/touhoukashi/pages/2556.html
【登録タグ EUROBEAT HOLIC II Nana Takahashi SOUND HOLIC W 幻想の永遠祭 曲 秘 -HIME-】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/zauhack/pages/31.html
ZEditor http //satoshi.web5.jp/f_soft/dw_zedit.htm http //satoshi.web5.jp/f_soft/dw_zaurs.files/zeditor_3.5.4_arm.ipk 普通にインストールするだけ。